Episode 2: Achtung! Cthulhu Tactics - The Function Call of Cthulhu

August 28, 2018

How do you translate the pulp-y action of the video game's source material, and its strong themes of good and evil and light dark, into a strategy experience that doesn't just feel like yet another XCOM? How do you ensure complex mechanics and information is presented in a clear and understandable way? These are a couple of the questions Nina and Adam (Producer and Designer respectively) will be answering in this episode, wherein we take a look at, among other things, a feature called The Shroud.

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Episode 1: Achtung! Cthulhu Tactics - The Birth of Cthulhu

August 10, 2018

Our series kicks off with an introduction to the Cthulhu Mythos, a primer on World War II and the Nazi obsession with the occult, and introduces those unfamiliar with Achtung! Cthulhu to the setting of the RPG. All this and more as we begin to divulge everything about how we made our turn-based strategy video game Achtung! Cthulhu Tactics.

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Episode 0: Achtung! Cthulhu Tactics - Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn

August 1, 2018

Subscribe now to get the first episode of our series about Achtung! Cthulhu Tactics. We'll be talking Lovecraft, World War II, the world created by Modiphius, and more about how we made this turn-based strategy video game.

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Episode 3: Mars Horizon - Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems.

June 19, 2018

Here we are with EP.3 of this mini-series, with special guest Andrew Kuh of the UK Space Agency. Tomas spoke with Andrew on Mars, how Mars Horizon translates in the real world, and Mars Horizon as an important outreach tool. 

This is the final episode of a three-part Auroch Digital series on game development while exploring some of our Mars Horizon plans. More podcasts to follow!

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Episode 2: Mars Horizon - Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough

May 30, 2018

We've re-opened the studio airlock again for more Mars Horizon discussion. This time, talking Mission Control and Meta Management gameplay, UI design, plus a playthrough of the Meta with Steve.

This is the second of a three-part Auroch Digital series on game development while exploring some of our Mars Horizon plans.

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Episode 1: Mars Horizon - Mission Control Gameplay Explained & Translating Space Engineering to Games.

May 11, 2018

The studio airlock is open and welcomes you to Mars Horizon, a space agency management game where the player gets humanity to Mars.

This is the first of a three-part series about Auroch Digital's approach to game development while exploring some of our Mars Horizon plans.

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Episode 0: Mars Horizon - Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games.

May 11, 2018

Auroch Digital welcomes you to listen in on our Mars Horizon podcast. Talking Mission Control Gameplay, concept to game production, and translating science accuracy to the video game medium.

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