A potted history of turn-based tactical strategy Pt 2

December 30, 2018

How to make a video game with Auroch Digital - Episode 5

In our fifth episode hosts Matt Davies and Matt Walker continue talking to Tomas Rawlings, Design Director, on a potted history of turn-based tactical strategy games. In Part 2 we look at thing modern day of the genre, what we have done and where next!

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Show notes

Jagged Alliance Board Game - Have a look at the Kickstarter (and while you are there... you should follow our page too.. >HEAVY WINKING<)

Steam Sale - Grab yourself a bargain in the Steam sale!

GDC Talk on Art / Game Design - Watch now on YouTube

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A potted history of turn-based tactical strategy Pt 1

December 23, 2018

How to make a video game with Auroch Digital - Episode 4

In our fourth episode hosts Matt Davies and Matt Walker talk to Tomas Rawlings, Design Director, on a potted history of turn-based tactical strategy games.

Like the podcast? We'd love you to subscribe to the show!

Show notes

Snapshot - Seen the photo of game on our Twitter page?

Steam Sale - Grab yourself a bargain in the Steam sale!

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What is it like working for an independent developer?

December 9, 2018

How to make a video game with Auroch Digital - Episode 3

We've started a new series of podcasts looking at the ins-and-outs of making a video game.

In our third episode hosts Matt Davies and Matt Walker talk to Nina Collins, Production Manager, about working life in a independent studio and what the benefits are compared to other companies!

Show links

Want to see the Unreal and Unity Babels? 

We have a sale on (but hurry it won't be there for long!)

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What is the difference between a good game and a good product?

November 25, 2018

How to make a video game with Auroch Digital - Episode 2

We start a new series of podcasts looking at the ins and outs of making a video game.

In our second episode hosts Matt Davies and Matt Walker talk to Peter Willington, Creative Producer, about the difference between a video game and a product.

As Peter alluded to... we are working on a new project called War Strider - if you subscribe to our newsletter... you'll be the first to know 👈

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Setting up a company and a history lesson

November 12, 2018

How to make a video game with Auroch Digital - Episode 1

We start a new series of podcasts looking at the ins and outs of making a video game.

In our first episode hosts Matt Davies and Matt Walker talk to Tomas Rawlings, Design and Production Director, on the reasons for setting up the company, the history of the organisation and some learning he's done along the way.

Want to read the article Tom mentions? Visit http://bit.ly/dunelove for more 👈 

Show links:

Like the podcast? We'd love you to subscribe to the show!

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  • Twitter: @AurochDigital
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  • Website: www.aurochdigital.com
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Episode 3: Achtung! Cthulhu Tactics - The Momentum of Cthulhu

October 3, 2018

In this episode we get into the detail of the game, Adam Carter-Groves (Designer) and Tomas Rawling (Design Director) are on hand to talk about a number of topics. What does the player get to do in game? How do they interact with the setting around them?

We learn more about the momentum mechanic, how players can use it to the best of their ability and also talk about the shopping list of World War 2 action avaliable to the player.

Achtung! Cthulhu Tactics is avaliable on Steam on the 4th October.

 

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Episode 2: Achtung! Cthulhu Tactics - The Function Call of Cthulhu

August 28, 2018

How do you translate the pulp-y action of the video game's source material, and its strong themes of good and evil and light dark, into a strategy experience that doesn't just feel like yet another XCOM? How do you ensure complex mechanics and information is presented in a clear and understandable way? These are a couple of the questions Nina and Adam (Producer and Designer respectively) will be answering in this episode, wherein we take a look at, among other things, a feature called The Shroud.

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Visit the Achtung! Cthulhu Tactics game page.

Wishlist the game on Steam.

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Episode 1: Achtung! Cthulhu Tactics - The Birth of Cthulhu

August 10, 2018

Our series kicks off with an introduction to the Cthulhu Mythos, a primer on World War II and the Nazi obsession with the occult, and introduces those unfamiliar with Achtung! Cthulhu to the setting of the RPG. All this and more as we begin to divulge everything about how we made our turn-based strategy video game Achtung! Cthulhu Tactics.

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Episode 0: Achtung! Cthulhu Tactics - Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn

August 1, 2018

Subscribe now to get the first episode of our series about Achtung! Cthulhu Tactics. We'll be talking Lovecraft, World War II, the world created by Modiphius, and more about how we made this turn-based strategy video game.

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Visit the Achtung! Cthulhu Tactics game page.

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Episode 3: Mars Horizon - Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems.

June 19, 2018

Here we are with EP.3 of this mini-series, with special guest Andrew Kuh of the UK Space Agency. Tomas spoke with Andrew on Mars, how Mars Horizon translates in the real world, and Mars Horizon as an important outreach tool. 

This is the final episode of a three-part Auroch Digital series on game development while exploring some of our Mars Horizon plans. More podcasts to follow!

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