How to make a game, with Auroch Digital

The Function Call of Cthulhu | S0 E5

August 28, 2018

How do you translate the pulp-y action of the video game's source material, and its strong themes of good and evil and light dark, into a strategy experience that doesn't just feel like yet another XCOM? How do you ensure complex mechanics and information is presented in a clear and understandable way? These are a couple of the questions Nina and Adam (Producer and Designer respectively) will be answering in this episode, wherein we take a look at, among other things, a feature called The Shroud.

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Show notes

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